Archive: News

Changelog for v. Angry Koala

Changelog for v. Angry Koala 


A ton of new content in this update. We’ve added a bunch of new features to world generation,
which might require you to start on a new universe. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.

Worlds/quests/ships were wiped this update, characters were not.

Also..

– Added skyrails based on Apjjms mod!
– Added a brand new weather system, moddable weather/new environment effects
– Hydrophobic objects are destroyed by all liquids
– Trees can now be planted
– Critical items stay on the ground longer
– Some new monster behaviours
– You must now be orbiting a planet to set it as your home
– Free teleportation to home planet from ships teleporter
– add acid rain, meteor showers, water collecting during storms and more
– made species mods easier to combine with one another
– add support for keysignature and keysignature changes for the abc system
– Disable speedlimit for default projectiles to fix inaccurate bullets
– New craftable turrets based on Healthire‘s mod
– You can now land on asteroid fields, based on hints mod
– Tech now has descriptive instructions
– Tons of Christmas stuff!!
– Pos no longer 1 hit kill you
– You can no longer breath on moons or asteroid fields without the proper equipment
– Better fix fall damage
– New barren planets perfect for building
– Gravity now varies from planet to planet
– Some planet backgrounds improved
– Existing biomes can appear with different liquid types
– You can now craft racial flags, to show you’ve been to a planet
– NPCs will now switch to melee weapons up close
– More random encounters
– Pos can now be captured
– Wiring station can now be built to access to a ton of different wiring tools
– fixed mech legs
– tons of server improvements

The future of Starbound

So here is a non exhaustive list of additions coming to the game. We have a lot more than this in store (not yet discussed), but Xealaz over at reddit compiled such a nice list of the stuff we HAVE discussed that I wanted to share it with you. As always, things are not set in stone.

On with the list!

 

  • NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
  • Macro Terrain Changes: Affect an entire planet’s terrain and weather
  • More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
  • Underground: More secrets will spawn below the surface
  • Space Combat: Way in the future, expect space combat and the ability to board other ships.
  • Spaceship Dungeons: Very large, size of a planet.
  • Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
  • Ore & Difficulty: Higher difficulty planets will have improved ore distribution
  • Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
  • Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
  • Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
  • Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
  • Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
  • Teleporters: Stargates between planets and eventually between servers.
  • Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
  • Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
  • Server Commands: More server commands and control for chat and port listening.
  • Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
  • World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
  • Spawn Points: Change spawn points on individual planets.
  • Controls: Reconfigure controls; keybinding.
  • Ship Size: Upgrade ship/increase size.
  • Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
  • Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
  • Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
  • Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.

Patchnotes for v. Indignant Koala 12/11/2013

Re-posting, the build is actually live this time! Go update! :)

Changelog for v. Indignant Koala  12/11/2013

There are a whole bunch of improvements to balance here, particularly in the early game.
We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!
Also..
– Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.
– Monster projectiles across the board better balanced
– Shields better balanced
– Early armors better balanced
– Melee weapons better balanced
– Ores better balanced
-AI improvements
– you can now craft lanterns (similar to sixxes’ lantern mod!)
– you can now craft a new back armor to help light caves
– fixed the bubble gun crashing on mouse over
– improve grass ( Suggestion by Dracyoshi)
– You are now invincible on your ship (this requires a new character)
– You need to be hit a lot harder to get knocked back
– some UI updates
– Drills now destroy 3×3 blocks
– nerf fall damage
– You can now turn 10 unrefined wood into coal in the furnace
– New “melting” status effect on lava makes lava super dangerous (watch out)
– Other misc changes
As always, more coming your way soon!