Archive: News

19th-20th October Progress

Hey!

It’s been another few days of bug fixes with commits like “gcc you so crazy”, so nothing terribly interesting there!

Some more pre-rendered enemies have been hooked up with behavioral patterns, but still plenty more to do! A couple monsters who have recently had behaviors added are the fly I showed you guys the other day, and the infamous Po Golem. :D Also working on more bosses!

We’re working on giving food configurable status effects, like health regeneration over time. Ice cream– useful for more than just sadness-fueled binge-eating!

We’ve been working more and more random encounters into world generation too, like the bandits and cultists I’d mentioned previously. And just making sure world gen is stable, too.

I leave you with the world’s tiniest boss teaser.

bossteaser

18th October Progress

Good morning/afternoon-ish! Yesterday we continued work on bug fixes, dungeons and adding existing items to treasure pools! We’re doing a lot of cleaning up, tweaking and balancing in preparation for…beta.

So most of our commits for yesterday are fixes like…”Object imageLayers should also use relative pathing” and “reference unlit objects” and “change flip to flipImages” and…not a terrible amount of visibly exciting changes, but really good changes nonetheless.

Continuing with these sorts of changes, plus NPCs/enemies and some object implementation into today. Hooray!

I’ll leave you with this tiny cropped screenshot of a newly finished dungeon. :)

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17th October Progress

Hey everyone!

Today saw a lot more bug fixes, mostly. We’ve been working out some kinks with objects that could cause trouble down the line, as well as continuing work with terrain generation and caves.

Armagon got lots of dungeon stuff done that I’m excited about, but am not going to show you because I’m terrible. :D

Drops were added to humanoid NPCs- bandits, for instance, have a chance of dropping some clothes, money, bombs, maybe a little whiskey.

And more monsters and NPCs are still being added! I believe Legris is adding some cultists, because what’s an adventure game without cults?

Here’s a giant fly enemy Rho worked on today:

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Goodnight! :)