Archive: Patch Notes

[STABLE UPDATE] April 25, 2014

We pushed an update to the unstable branch last night!

Update 4/26/14: The unstable branch has been pushed to stable!

Here’s what’s new:

  • Updated OSX build scripts to allow it to work with OSX 10.7+ – Please let us know if this is working for you!
  • Fixed issue where Grappling hook sometimes causes a crash
  • Added new function to lua API to get item descriptor (not just name) from an entity’s hand “entityHandItemDescriptor”
  • Fix visual smelting bug
  • Made preview images flippable for asymmetric tiered doors
  • Fixed issue with build tests

OmnipotentEntity posted about the update on our subreddit earlier today as a head’s up, but I was running around at appointments and wasn’t here to do the changelog until now. Sorry for the late post! There’s a lot more work going on in separate branches that isn’t quite ready for primetime, but this patch is important in that it should allow people with older versions of OSX to be able to play– OSX 10.7.5 compatibility is one of our most common support questions! Additionally, this branch is probably going to be the new “stable” soon.

To maybe preemptively clear up a few questions, here’s a comment Omni posted in aforementioned Reddit thread:

Our automated build server had just got put on a barge to ship to England, so I spent the last 2 weeks or so recreating it with help from kyren. And I ran into a lot of complex issues with respect to OSX because our previous build VM did not support Xeon processors.

Not having a build server is a show stopper. We can’t target all of our platforms, and we can’t upload to Steam without triggering a full redownload of the assets paks, meaning that the update is nearly 600-800 MB instead of 90MB, which if you recall, we got quite a bit of flak for as well.

Additionally, most of the dev team has been either: taking care of the business of moving to another country, this includes lots of back and forth with lawyers, and running errands (ie, not being in front of the computer doing productive work.)

To reiterate: there’s a lot of work being done day-to-day in other branches that isn’t ready to be pushed just yet. It’s just taking a bit longer due to current circumstances.

Happy Friday, everyone! Have a nice weekend. :)

 

[UNSTABLE] Update April 8, 2014

Hey, listen! Patch notes for today’s update! It’s not a big one for content, since we’ve been focusing on some content-related things that are taking a bit longer. This one’s more focused on fixes or changes:

FIXES

  • Added case insensitive option to regexMatch, case sensitive by default -> updated pak_ignore file for case insensitive matching
  • Fix bug with background mods not being shadowed properly
  • Some general cleanup of StarAssets.hpp/StarMonsterDatabase.cpp/StarMonsterDatabase.hpp/StarRoot.hpp
  • Added timer to fix monster oscillation while in wander state
  • Fixed some objects (drain, midjar1, windstorm2.projectile)
  • Add /serverreload server side command, fix ImageMetadataDatabase threading crash
  • Cleaned up the build process
  • Retain script storage if retainObjectParametersInItem is set in an object
  • All directional swords should not override the arm frame, fixes back arm drawing bug
  • Don’t allow material ids out of the actual material id range (same for mods), fix skyrail ids by wrapping them to what they actually represent in the file
  • Added tileIsOccupied to the Lua Bindings

ADDITIONS/OTHER CHANGES

  • Changes to monster behaviors/skills as per this post
  • Conversion of existing monsters to .partparams, with a few exceptions

 

EDIT: Some extra notes for modders provided here.